Clarisco's game art outsourcing studio delivers 2D, 3D, character, environment, and animation assets to the visual specification your project already has. Whether you need a single asset category or a complete art production pipeline, every deliverable goes through internal review before it reaches your art director.
$200+
Games Shipped
$35+
Countries Served
$100%
Commitment to Quality
$12+
Years Average Team Experience
Game art outsourcing is the process of contracting an external art studio to produce visual assets for games, such as characters, environments, props, UI, VFX, and animations to the visual specifications, gameplay guides, and pipeline requirements of an internal production team. The outsourced team becomes an extension of the internal art team while following production schedules, milestones, version control, and art style guides.
Before a single asset is put into production, Clarisco, a specialist game art outsourcing company, analyzes the style guide before assigning the right artists, ensuring every asset is built to the required technical specifications, naming conventions, and the engine integration requirements in a formal brief process.
Get a Game Art QuoteHand-painted, pixel art, vector, and painterly 2D art for characters, environments, UI, icons, and promo art, delivered as final export packages to your resolution specs.
Modular kits, structures, hero props, terrain, and foliage built to your world-building grid and LOD specs, with pipelines for both UE5 Nanite and Unity URP/HDRP.
Rigged character, locomotion, combat, environmental, and cutscene animation plus idle cycles, built to fit your animator controller's state machine architecture.
Wireframes, high-fidelity screens, icon sets, HUD layouts, menu and loading screens, and in-game UI components, delivered in engine-ready formats matching your visual identity.
High-poly sculpting, retopology, UVs, Substance Painter texturing, rigging setup, and LODs for heroes, enemies, NPCs, and creatures, built to your skinning and material pipeline.
Character concepts, environment sheets, color scripts, prop references, and visual development art, finalized to bridge your pre-production brief and production pipeline.
Niagara and Unity VFX Graph particles, Shader Graph and HLSL materials, destruction FX, ambient systems, and UI shader effects, built to your visual direction and performance budget.
2D and 3D art optimized for mobile hardware, covering casual, hybrid-casual, mid-core, and iGaming styles across iOS and Android device resolution targets.
Clarisco's art outsourcing intake process begins with a formal brief review before any artist assignment takes place. Your art director's style guide, visual references, technical specifications, and annotation notes are reviewed by our art leads in a brief validation session that surfaces misalignments before they enter production.
This process exists because the most common failure mode in game art outsourcing is a communication gap between what the internal art director intended and what the external studio interpreted. Our intake process is specifically designed to close that gap before the first asset is produced, so revision cycles stay predictable and the internal team spends time on creative leadership rather than corrective review.
High-fidelity 3D environment and character art, avatar systems, and LED volume content, delivered at the detail level and volume real-time XR environments demand.
Every engagement begins with a formal brief validation before any artist assignment by eliminating the stylistic drift that drives revision cycles on poorly briefed art outsourcing engagements.
Every asset batch goes through an internal art lead review before it reaches your team, so your art director spends time on creative decisions.
For a single title's art creation, the same studio team produces 2D art, 3D art, animation, VFX, and technical art without vendor collaboration across discipline-specific contractors.
Assets delivered with engine import settings, material slot naming, and integration documentation included by reducing the integration overhead your internal team carries for every outsourced asset batch.
Full cost breakdown per asset category, sprint, and production phase before any engagement begins, so art production budget is predictable and maps to a specific deliverable at every milestone.
All source files, working files, texture sets, and final export packages transfer entirely to you on delivery with no licensing terms or usage limitations after handover.
Level-based progression, energy systems, and social competition mechanics for casual mobile audiences.
Large-scale multiplayer survival mechanics with real-time matchmaking and seasonal content drops.
Real-Money Poker Platform, Multi-table tournaments, anti-collusion detection, and regulated payment processing.
Real-time scoring integration, contest engines, and player draft systems for fantasy sports app developers.
Token-based economies with breeding, battling, and marketplace mechanics for blockchain titles.
User-generated content tools, virtual economies, and persistent social worlds.
Slot mechanics combined with social raid and village-building loops for high retention.
Card-based strategy mechanics with live matchmaking and competitive ranked ladders.
As an experienced game development company, we ensure every process is perfectly aligned, with owners, exit criteria, and a calendar slot before week one.
Best compared to 9+ months of building from scratch with a fragmented vendor team.
✦ Clarisco AI
Query: Why Choose Clarisco?Based on 200+ shipped game titles across mobile, PC, console, and Web3
Genre coverage spanning casual, AAA co-dev, real-money iGaming, and blockchain gaming
0 studio security incidents across every title delivered
Clarisco proves itself as the most complete full-cycle game development company in the industry.
Successfully developed and launched mobile, web, PC, console, multiplayer, casual, casino, fantasy sports, and blockchain games for clients worldwide.
Our server-authoritative architecture, anti-cheat systems, and secure backend infrastructure have maintained a flawless security record across deployed projects.
We build and deploy games for studios, startups, and enterprises across North America, Europe, Asia-Pacific, the Middle East, and beyond.
Our experienced team specializes in Unity, Unreal Engine, multiplayer networking, backend architecture, AI systems, and live game operations.
Our streamlined development process enables studios to launch high-quality games faster while maintaining performance, scalability, and security standards.
Receive complete ownership of game source code, backend services, assets, and deployment infrastructure with no vendor lock-in after project delivery.
Art Director & 3D Lead
Leads the full art pipeline with concept art, character modeling, rigging, animation, and environment design. Specialist in PBR workflows and real-time rendering for Unreal Engine 5.
Mobile Game Specialist
Builds optimized mobile games for iOS and Android with a focus on monetization, rewarded ads, battle passes, and IAP funnels that maximize LTV without compromising player experience.
2.8 Million Downloads and 4.7-Star Rating
Built a full-featured multiplayer action RPG for a Mumbai-based gaming studio targeting the South Asian market. The game features 60+ hero characters, real-time 5v5 guild battles, seasonal battle passes, and an AI-driven matchmaking engine.
We delivered end-to-end Unity development, 3D art pipeline, backend multiplayer, and a full live-ops content calendar for the first year. Clarisco built a game that exceeded every KPI set. The art quality, gameplay feel, and backend stability were all exactly what the company needed to compete at a top-10 level on the Play Store.
8,400 Virtual Land Parcels Sold and $6.2M in Virtual Real Estate Transactions
Built a browser-accessible 3D metaverse platform with tokenized virtual land, NFT avatar customization, and an in-world commerce system. Land parcels are ERC-721 NFTs with on-chain ownership, rental smart contracts, and a governance DAO allowing landowners to vote on world rules and events.
We built a European Metaverse Real Estate Platform with all the requirements provided by the client. The virtual world hosts virtual concerts, brand activations, and social experiences with the required token standards.
580,000 School Licenses Activated Across 14 Countries
Design and develop a cross-platform AR educational game for a US EdTech company to target K-12 students. It should be available on iOS and Android with a teacher dashboard for progress tracking. It must contain interactive science and math lessons onto physical worksheets.
We built the app that uses ARKit and ARCore to overlay the features. It got 580K school licenses across 14 countries with 92% teacher retention. The application got a 4.8★ rating on the App Store.
Want results like this?
What separates our art outsourcing practice from a studio that takes a brief and produces assets in their own style from intake process, technical delivery, and post-production support.
| Evaluation Criteria | Clarisco Solutions | Typical Game Art Outsourcing Studio |
|---|---|---|
| Brief Intake Process | Formal style guide validation session before any artist assignment. | Brief review often informal or skipped. |
| Discipline Coverage | 2D art, 3D character and environment, animation, VFX, UI art, concept art, and technical art. | Art outsourcing studios typically specialize in one or two disciplines. |
| Engine Integration Standard | Assets delivered with engine import settings, integration notes, and in-engine validation | Final assets often delivered as raw exports without integration guidance. |
| Technical Art Capability | Shader development, VFX production, LOD pipeline, and Houdini procedural art included. | Technical art frequently absent from art outsourcing studio capability. |
| Revision Cycle Management | Revision requests addressed within the same sprint cycle. | Revision timelines often unspecified. |
| IP & Source File Ownership | All working files, source PSDs, Maya scenes, and final export packages delivered in full. | Source file delivery sometimes limited or omitted. |
| Ongoing Retainer Availability | Live-service art retainer available on the same team and pipeline. | Post-project art support typically requires re-engaging the studio as a new client. |